Pennsylvania

HBG IN FOCUS | Harrisburg Rolls the Dice on Pennsylvania's Future

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HBG IN FOCUS | Harrisburg Rolls the Dice on Pennsylvania's Future

With a critical deadline approaching, casino interests and skill-game operators battle for influence while Pennsylvania lawmakers struggle to find common ground.

Editor's Note: In Focus is a recurring series from the Northeast Independent that goes beyond the daily headlines to examine the policies, political battles and competing interests shaping communities across the Northeast.

Last year, Pennsylvania's General Assembly didn't produce a budget until Nov. 12, more than four months after the statutory deadline came and went. School districts and local governments were forced to borrow money to stay afloat as Harrisburg's finest engaged in months of partisan brinkmanship. A month later, Governing magazine reported that Pennsylvania legislators had experienced one of their least productive years in at least a decade, passing just 65 bills.

Yet as bad as 2025 was, 2026 is shaping up to be another year of missed opportunities. While the state budget was "only" 12 days late this year, lawmakers have struggled to resolve several consequential policy questions, even as courts have stepped in to address issues left unsettled by the General Assembly.

Now another deadline is approaching, and the stakes extend well beyond the Capitol.

On June 15, the Pennsylvania Supreme Court ruled that skill games are slot machines under state law, rejecting the industry's longstanding argument that the games' skill-based elements place them outside Pennsylvania's gambling restrictions. The Court stayed its ruling for 120 days, creating a window for lawmakers to establish a legal framework for the machines before the stay expires on Oct. 13.

Without legislative action, businesses and social clubs across Pennsylvania must remove their machines or risk enforcement beginning Oct. 14.

For thousands of convenience stores, taverns, veterans organizations, social clubs and volunteer fire companies, the potential loss of skill-game revenue could be significant. Supporters of the industry warn that eliminating the machines could force some establishments to close, cost employees their jobs and deprive community organizations of funding for equipment and operations.

But the debate is not as simple as small businesses fighting for survival against powerful casino interests.

For years, skill games have operated in a regulatory gray area, allowing manufacturers, distributors and participating establishments to generate revenue without the same licensing requirements, tax obligations and regulatory scrutiny imposed on Pennsylvania's legal casino industry.

That distinction has been financially advantageous to the skill-game industry. It has also raised legitimate questions about consumer protections, underage gambling, oversight and whether the Commonwealth has been missing out on substantial tax revenue.

Indeed, with an estimated 70,000 skill-game machines operating across the Commonwealth, the industry has grown into a substantial presence without the comprehensive statewide regulatory framework governing casinos. Skill-game manufacturers maintain that their machines are fundamentally different from traditional slot machines because outcomes are determined predominantly by a player's skill rather than chance. However, the Pennsylvania Supreme Court rejected that distinction as a basis for exempting the machines from existing gambling laws.

The public-health considerations are significant, too. Pennsylvania has experienced an increase in problem-gambling indicators in recent years, including a reported 18 percent increase in additions to the state's gambling self-exclusion lists during the most recent fiscal year. Although that increase cannot be attributed specifically to skill games, it underscores the importance of safeguards across all forms of gambling.

Casino operators, meanwhile, have reasons of their own to want tighter restrictions on skill games.  The proliferation of gaming terminals in convenience stores, bars and social clubs creates competition for Pennsylvania's licensed gaming establishments, which have invested heavily in facilities and operate under substantial regulatory and tax obligations.

In politics, however, one industry's regulatory victory can be another industry's financial windfall.

Casino interests have spent heavily lobbying lawmakers for stricter skill-game regulations, higher taxes or outright restrictions. Among the most prominent legislative proposals is Senate Bill 756, introduced by Republican Sen. Chris Gebhard and co-sponsored by Senate President Pro Tempore Kim Ward, among others.

The legislation would bring skill games under the Pennsylvania Gaming Control Board and impose a 35 percent tax on game revenue, a framework supporters contend would create greater accountability and put competing gaming operators on more comparable regulatory footing.

Skill-game advocates counter that such an approach would make many machines economically unsustainable, particularly for small businesses that depend on them for supplemental revenue. They also argue that placing skill games under the Gaming Control Board would subject smaller operators to a regulatory system developed primarily for the casino industry.

But the skill-game industry has hardly been a passive participant in this fight.

Pace-O-Matic, one of the nation's leading developers of skill games, has pursued an aggressive political strategy through Operators for Skill PAC, a political action committee that sought to influence the 2026 Republican primaries.

The effort included substantial financial support for Citizens Alliance of Pennsylvania, whose political committee raised more than $1.5 million ahead of the primaries, with 98 percent coming from Pace-O-Matic executives and Operators for Skill PAC, according to Spotlight PA. Allied political groups spent heavily attacking Gebhard and fellow Republican Sens. Lisa Baker and Camera Bartolotta.

On the other side, Win for Pennsylvania, a super PAC connected to a network funded by sports-betting giants Fanatics, DraftKings and FanDuel, spent more than $5 million during the 2026 election cycle, including expenditures supporting Gebhard, Baker and Bartolotta.

All three senators survived their primary challenges.

The episode illustrated just how financially and politically consequential the skill-game debate has become. Both industries have demonstrated a willingness to spend substantial sums influencing the makeup of the General Assembly, complicating claims from either side that its primary concern is simply protecting Pennsylvania taxpayers or small businesses.

It also raises an uncomfortable question: How much of the legislative stalemate reflects genuine policy disagreements, and how much is the product of competing industries determined to protect their respective financial interests?

Despite its electoral setbacks, Pace-O-Matic and its allies have continued supporting an alternative legislative framework with bipartisan backing.

Senate Bill 1079, sponsored by Republican Gene Yaw and Democrat Anthony Williams, and House Bill 2213, sponsored by Democrat Danilo Burgos and Republican Jonathan Fritz, would establish a $500 monthly fee per skill-game terminal rather than taxing a percentage of game revenue.

Proponents estimate the approach could generate approximately $300 million annually for the Commonwealth. The proposal would also establish a statewide cap of 50,000 machines while providing for licensing, enforcement and local oversight.

Supporters portray the legislation as a workable compromise that would preserve revenue for small businesses and community organizations while finally bringing skill games into a regulated system.

But the proposal deserves scrutiny of its own.

A flat monthly fee offers predictability for operators and the Commonwealth, but unlike a percentage-based tax, it does not necessarily rise with the revenue generated by a successful machine.

Critics could reasonably question whether Pennsylvania taxpayers would receive an appropriate share of proceeds from what the Supreme Court has now determined to be gambling devices under state law.

There are also questions about whether the regulatory and enforcement provisions would provide protections comparable to those required of licensed casinos, particularly regarding underage access, compulsive gambling and machine oversight.

And while proponents tout the legislation's potential to generate $300 million annually, that projection assumes all 50,000 permitted machines pay the $500 monthly fee throughout the year. Whether Pennsylvania could achieve that level of participation remains uncertain.

The choice facing lawmakers, then, is not simply between protecting small businesses and protecting casinos.

It is whether Pennsylvania can establish a gaming policy that recognizes the legitimate economic interests of small businesses while addressing concerns about taxation, regulatory oversight and consumer protection.

Casinos have a financial interest in restricting skill games. Skill-game manufacturers and distributors have an equally obvious financial interest in preserving access to tens of thousands of terminals. Both sides have spent heavily to advance their preferred outcome in Harrisburg.

Caught in the middle are Pennsylvania's small businesses, community organizations, consumers and taxpayers.

With the Oct. 13 deadline approaching, legislators still must decide whether to enact a permanent regulatory framework, pursue a temporary extension or allow the Supreme Court's ruling to take effect.

The competing proposals present legitimate questions about taxation, consumer protections, enforcement and economic survival. Those questions deserve serious consideration, not another round of political brinkmanship.

For a legislature already struggling with a reputation for dysfunction, the skill-game debate presents an opportunity to demonstrate that competing special interests do not have to dictate Pennsylvania's public policy.

With the October 13 deadline just a day away, however, it seems increasingly unlikely lawmakers will reach an agreement before the court-imposed ban takes effect.

Staff Reporting

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